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One building in Paris

Year: 2024

A tiny step towards my dream of becoming a master of architecture visualization one day.

Committed to this small Blender kata in hopes to finish it within a week, but spent almost a month (with coffee breaks, distractions and periods of apathy, of course).

This kind of low poly building is surely not suitable for close-ups, but it’s perfect as part of a mid-range shot, or as a scene background filler. Also, if being a part of a game level, it fits well in places a player will never be able to reach or even come closer.

Investing that kind of effort makes sense only when a model of the exact building is needed (for instance, when using a photo of a real building as a reference). If a random filler is enough, there are quicker ways to achieve it:

  • Make use of a building generator (there is a handful of different available, not free of charge however)
  • Generate a frontal view of a building using AI tools and then convert it to a model using loop cuts and extrusion.

This was modeled after a real building by the way, located somewhere in Paris. The flowers were taken from BlenderKit, kudos.

Learned this time

✅ Procedural dirt using Ambient Occlusion
✅ Loop cuts, thousands of them
✅ UV unwrapping vs projection
✅ Texture baking skills improvements

Tutorials used

Images